AG: AlexGaluzin

Experiments in Level Design and Environment Art

UT3: DM - LightHouse

UT3: DM - LightHouse

Game: Unreal Tournament 3 (Unreal Engine 3)
January 15, 2009

DM - LightHouse map was created in 11 days and it's what started the infamous 11-Day Level Design Challenge you now see. I had only 11 days during Christmas break before having to return to Ringlign College and finish my animation thesis. This is where 11 days came from. You can see day-by-day process in an ebook I published for free here. I will be updating the 11 day level design challenge with a new map and new process soon.

Custom content was the Light House which was modeled in Maya and textured in Photoshop. The house is a BSP brush with Static Meshes for windows and doors.

Map Description

"Atlantic coast. Old days of permanent lighthouse keepers are thing of the past. Each lighthouse is now completely automated making each area an isolated cliff arena."

Map Info

  • Game: Unreal Tournament 3
  • Game Engine: Unreal Engine 3
  • Released: January 15, 2009
  • Game Type: Deathmatch
  • Number of Players: 2-5 players
  • Custom Content: Yes (Some)