AG: AlexGaluzin

Experiments in Level Design and Environment Art

L4D & L4D2: Hotel Swiss

L4D & L4D2: Hotel Swiss

Game: Left4Dead & Left4Dead2 (Source Engine)
January 03 and April 04, 2010

Hotel Swiss was one of my favorite maps to work on. The environment was inspired by an actual location during my trip to Switzerland in 2008. At first this map was for L4D. As I was working it and released it, L4D2 came out. I released a version for L4D and then updated it for L4D2. These maps were released before Steam had Workshops.

Map Description

"Check in but never check out..."

Map Info

  • Game: Left4Dead & Left4Dead2
  • Game Engine: Source Engine
  • Released: January 03, 2010 (L4D) & April 04, 2010 (L4D2)
  • Game Type: Survival and Scavenge
  • Custom Content: Yes (but bare minimum; 99% of the map is Valve's content)