Alex Galuzin BlogExperiments in Game Level Design & Game Environments

L4D2-Brooklyn Bridge Preview

Mar 22, 2010 Source Engine: L4D/L4D2


During January we ran an 11-Day Mapping Challenge. The criteria was to complete a playable map in 11 days. I created a map for L4D2. Brooklyn Bridge.

You can see my 11-Day Process Work at the forums.

I released a private beta and got a lot of feedback. Then I put the map away for last couple of months. With the release of L4D2-HotelSwiss, I am now ready to finish L4D2-BrooklynBridge.

The map supports Scavenge and Survival.

Here are my beta screenshots.


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